Daniele Bianchini · Rome, Italy

I make games. Lately, I teach AI agents to play them.

By day I run Fantastico Studio, an indie game studio in Rome — twenty-something titles shipped on PC and console, over a million players, the whole adventure since 2017. That’s the part LinkedIn knows.

This site is for the rest: the experiments I run after dinner, the things I write, the rabbit holes I fall into. I studied physics, which left me with a habit I never shook — understanding the problem space before touching the solution. Most of what follows started as play. Some of it accidentally became product.

01 — The lab

Experiments

Personal projects, mostly built after hours, out of curiosity. The good ones escape the lab and become real things.

Also on the bench — an anti-spam architecture built to resist prompt injection (tool-less LLM judge, deterministic executor) · a VS Code extension for Unity’s platform directives · RAG over local vector indexes.

02 — Writing

I write to find out what I think

03 — The day job

Games

Fantastico Studio develops, publishes and ports games — 20+ titles across PC and console since 2017. A few I’m especially fond of:

Prequel — at Looky Games (2012–2019) I shipped a million downloads of small, strange mobile games: voxel goats, steampunk tanks, one-tap galaxies. And before games, I worked on pattern recognition and neural networks — back in 2004, when calling them “AI” sounded optimistic.

04 — Off screen

Beyond the keyboard

Progressive rock from the ’60s and ’70s and classic jazz — over the years I’ve played acoustic guitar, electric guitar and alto sax, in roughly that order of volume. My shelves are mostly science fiction: practically everything by Asimov and Philip K. Dick, the great space operas — plus, sideways from the genre, nearly all of Shakespeare. The Singularity Is Nearer lives within reach: I share Ray Kurzweil’s vision wholesale, track every step of AI progress, and I’m openly waiting for AGI — and ASI after it.

Hands and eyes, off screen: mechanical watches I assemble and occasionally even finish, succulents that propagate faster than my side projects, and strange, beautiful indie games — SOMA, Sable, Balatro, Inscryption. No meat on my plate for years; the article above does the math on what that’s worth.